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Post by Alex the Swordsman on Nov 21, 2007 17:05:42 GMT -5
Due to Alex' warp into the past, time rifts have been appearing, and strange items have been appearing into random places, most of them aren't even found in shops.
D-sword*: Alex' default weapon, only used by Alex Wilder. Buy: 0 Gold Sell: 0 Gold per use Range: 1 Weapon Strength: 5 Weapon Accuracy: 85% Weapon Critical: 20% Weight: 3 lbs. Weapon Level: E Uses: 15
Harpie-blade: A blade made for killing air-born monsters and enemies Buy: Sell: Range: 1-2 Weapon Strength: 7 Weapon Accuracy: 80% Weight: 5 lbs. Weapon Level: D Uses: 15 [Effective against air-born enemies]
Thunder Blade: A blade with the power of thunder. Buy: Sell: Range: 1 Weapon Strength: 8 Weapon Accuracy: 50% Weight: 5 lbs. Weapon Level: C Uses: 10
Fire Blade: A Blade with the power of fire. Buy: Sell: Range: 1 Weapon Strength: 8 Weapon Accuracy: 50% Weight: 5 lbs. Weapon Level: C Uses: 10
Water Blade: A blade with the power of water. Buy: Sell: Range: 1 Weapon Strength: 8 Weapon Accuracy: 50% Weight: 5 lbs Weapon Level: C Uses: 10
Wind Blade: A blade with the power of wind. Buy: Sell: Range: 1 Weapon Strength: 8 Weapon Accuracy: 50% Weight: 5 lbs. Weapon Level: C Uses: 10
Stragon: A spell that can disable an attacked character (Really hard to find.) Range: 1-3 Weapon Strength: 5 Weapon Accuracy: 20% Weight: 6 lbs. Weapon Level: B Uses: 10 effect: disables the attacked enemy if the hit lands [Cannot be found in stores, extremly rare]
More to come if things are good so far.
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Relen
Recruit
I can heal my way out of anything!
Posts: 83
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Post by Relen on Nov 21, 2007 17:18:29 GMT -5
*stabs them all* follow the format of other weapons, cost is fixed by admins, that damage phails miserably, since it should be fixed at a number(Damage = weapon strength), need to set Weapon levels of each, weapon accuracy and any increased ciritical chance, and note there range- probably 1 for most except the spell which would be 1-2. Also need useage amount, weapon level E= 45 most likely, A= 20 or so probably and inbetween just guess.
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Post by Alex the Swordsman on Nov 21, 2007 17:22:48 GMT -5
Ok....... I don't really understand this stuff myself so, can an administer please help me with these things?
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Relen
Recruit
I can heal my way out of anything!
Posts: 83
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Post by Relen on Nov 21, 2007 17:51:34 GMT -5
heres an Example, if you try to copy this you will recieve an epic fail on life as it will never be approved by any sane Admin. So most of what you see, lower it by alot.
Super Iron Sword Buy: 460000000 Gold Sell: 50000000 Gold per use Range: 1-10 Weapon Strength: 25 Weapon Accuracy: 90% Weapon Critical: 50% Weight: 99 lbs. Weapon Level: SSS Uses: 3 Does Double Damage to anyone weilding a Sword and the word "PWNAGE" appears above the Victims head in Bubble letters.
cost determined by admins btw.
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Post by Alex the Swordsman on Nov 21, 2007 18:13:16 GMT -5
Done. Yes, I copied what you typed, I changed the strength, accuracy, ditched the gold cost, because ya did say only Admins can rate the costs and sells, yadda yadda, decrease the lbs, weapon level, and uses, and blah blah blah blah. So don't say I'll fail at life, because I've NEVER DONE THIS KIND OF THING BEFORE. On top of that, I don't make "UBERSTRONGWEAPONSLOL!!!", and all that crud..... At least..... I hope not.... oo"
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Relen
Recruit
I can heal my way out of anything!
Posts: 83
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Post by Relen on Nov 21, 2007 18:17:54 GMT -5
1) by the way, the weapon strength of all of them again fail, i said to lower basicly everything >_> weapon strength included , your main weapon CAN break, though they might make a repair shop in the future dont count on it, its strength should also be toned down a little to between 5 and 8.
2) Raise weight of the first 2 swords a bit, no sword would weigh 1lb unless it was made of paper or plastic
3) raise weapon levels for all but D-sword a bit, remove critical from them as they dont focus solely on critical, harpies sword should probably be range 1, and the effect should be along the lines of, (Effective against air-born enemies) which would be probably 50% increase to weapon strength against them.
thats all i can think of currently, weapon accuracy looks fine, but these are admins final decisions not me.
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Post by Alex the Swordsman on Nov 21, 2007 18:24:03 GMT -5
There, redone again. This is so not easy for me, I hope ya know that. ><
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Post by gandalf on Nov 21, 2007 18:46:11 GMT -5
Sir, I'm sorry but none of these weapons will work with your current story idea of them coming from the future, as I said earlier, no technology from the future is allowed aside something like the armor you got that can do no damage or have no real bearing on the plotline.
Also, no custom weapons by a normal member are allowed to have a preference to who wields them, at least not yet.
No weapon is allowed to have an infinite number of uses ( least not those for the average member), that just isn't a part of the fire emblem games.
A weapon shouldn't have less then 15 uses, otherwise it was a waste of money and time in getting. Believe it or not, uses are lost like a knife threw butter.
To top it all off, quiet honestly all of your weapons are WAY too powerful for an E skill level weapon, all of them are at least B's, if not S's.
You have some really interesting custom weapon idea's, but unless you can change these points they will not pass. Sorry.
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Post by Alex the Swordsman on Nov 21, 2007 18:55:03 GMT -5
Ok, I've dropped it again, if it's still "UBERPOWERFULLWEAPONSLOL!!!!!!!!" bad, just tell me what to edit. I've been on for a 2 days I think, so there are things I Still haven't learned yet, Sorry. ^^"
On a sidenote: The weapons from the future, are like Alex' armor, made for fighting, and nothing more.
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Post by Alex the Swordsman on Dec 16, 2007 19:32:05 GMT -5
Um..... Still awaiting approval.
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Post by Feneroe on Dec 17, 2007 14:30:27 GMT -5
D-sword*: Alex' default weapon, only used by Alex Wilder. Buy: 0 Gold Sell: 0 Gold per use Range: 1 Weapon Strength: 5 Weapon Accuracy: 85% Weapon Critical: 20% Weight: 3 lbs. Weapon Level: E Uses: 15 Also, no custom weapons by a normal member are allowed to have a preference to who wields them, at least not yet. Pay attention to what is said. This clearly states that the weapons can have no preferences to who wields them (in other words, there can be no limiting who can wield it). Sir, I'm sorry but none of these weapons will work with your current story idea of them coming from the future, as I said earlier, no technology from the future is allowed aside something like the armor you got that can do no damage or have no real bearing on the plotline. This also says no technology from the future besides what you brought with you. >_>
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