Post by Feneroe on Nov 17, 2007 18:24:59 GMT -5
-Movement-
Dive - ???
Flight - Unit can cross over and land on any terrain with no penalty. If inside, if cannot cross over walls. Unit does NOT get terrain bonuses.
Lightfoot - Unit can cross mountains.
Canto - Allows the unit to move again after attacking or taking an action, if the unit has any move left.
Swim - Unit can cross over water and is treated as if it has Canto when on a water tile.
Water Walk - Unit can cross over water.
Celerity - Unit has +2 Movement.
Pass - Unit can move through enemies.
-Non-Combat-
Reinforce - Unit spend an action to call in 3 extra allied units depending on the User (Specifics applied upon obtaining this skill). Allied units disappear after battle and gain no experience while being stuck at the level they come in at. Can only be used twice per battle.
Imbue - Unit heals HP at the beginning of their phase equal to their magic stat. Magic users are unable to use this skill.
Paragon - Unit gains Experience at double the rate.
Discipline - Unit gains Weapon Experience at double the rate.
Blossom - Unit gains Experience at 2/3 the rate but they have 2 extra points to distribute per level.
Renewal - Unit heals 10% of their HP at the beginning of their phase.
Provoke - Unit is more likely to be targeted by enemy units.
Shade - Unit is less likely to be targeted by enemy units when they have another target.
Stillness - Unit is extremely unlikely to be targeted by enemy units when the enemy has another possible target.
Destroy - Unit can destroy any building or village that has not been visited by another person. Unit gets a random item.
Raid (Enemy Only) - Destroys open houses and villages. Unit gets the item from the house.
Sail - Allows unit to sail ships.
Mug (Enemy Only) - Steals from one unit and deals non-lethal damage (the mugged never goes below one HP). ::Only used when a player has broken the inventory limit:: *
Steal - Can steal any item or unequipped equipment from an enemy unit if user's speed is above the enemy. For weapons, the user's Strength stat must be higher than the weapon's Weight. *
Storage - Unit can hold up to 60 items.
Summon - Creates a summon creature. Unit spends an action to call in 1 extra allied units depending on the User (Specifics applied upon obtaining this skill). Allied units disappear after battle and gain no experience while being stuck at the level they come in at.
Daunt - All enemy unit's Accuracy and Critical rates drop by 5 when they are within 3 squares from the user.
Savior - User takes no stat penalty for carrying a unit.
Charisma - Allies within 3 squares of the user obtain a bonus (Specifics applied upon obtaining this skill.)
-Combat-
Counter - When user is dealt damage they have a (Skill)% chance of having the attacker take damage equal to half the damage the user received.
Cancel - User has a (Speed/1.5)% chance of negating their opponent's second attack.
Gamble - User can halve their accuracy rate to double their critical rate.
Corrosion - User has a (Skill/2)% chance of reducing their opponent's weapon uses by their 1/2 their level.
Nullify - Bonus damage is negated against the user.
Mercy - Fatal damage made by the user leaves the enemy with 1 HP.
Miracle - Fatal strikes against the user deal half damage.
Flourish - User makes an attack at half damage.
Disarm - User has a (Skill/2)% chance of forcing their opponent to unequip their weapon. Does not work on all enemies.
Parity - User enters battle with user and enemy Skills (except this one), Terrain, and Support bonuses being null.
Resolve - As long as the user is at 50% HP or lower, their Strength, Speed, and Skill increase by x1.3.
Fortune - Immune to Critical Hits.
Wrath - When the user is at 50% HP or lower their critical hit chance rises by 20.
Adept - (Speed/2)% chance of striking another time after an attack.
Vantage - User always goes first in battle if they are able to attack.
Nihil - Enemy combat-related skills are negated when fighting the user.
Killer Blow - Unit has a base of 15% critical chance.
Sure Shot - Unit has a 50% base hit rate.
Drake Shield - Unit takes half damage from the Dragon type.
Great Shield - Unit has a (Skill/1.5)% chance of nullifying the enemy's attack.
Deadeye - Unit has a (Skill/2)% chance of putting the enemy to sleep. The owner of this skill has +20 Accuracy.
Luna - Unit has a (Skill/1.5)% chance of halving enemy defense during attack. Effect ends after the attack ends.
Sol - User has a (Skill/2)% chance of healing HP equal to the damage they deal with an attack.
Flare - User has a (Skill/2.5)% chance of negating 1/2 of enemy Resistance during an attack and healing HP equal to the damage they deal.
Corona - User has a (Skill/2.5)% chance of negating 1/2 of enemy resistance and halving the target's resistance for 1 turn.
Vesper - User has a (Skill/2.5)% chance of negating 1/2 of enemy resistance and halving the target's speed and skill for 1 turn.
Pierce - Unit has a (Skill/3)% chance of ignoring enemy defense while attacking.
Astra - User has a (Skill/3)% chance of attacking 5 times consecutively at half damage.
Stun - User has a (Skill/2.5)% chance of stopping the enemy from taking action their next turn or avoiding any attacks while stunned. The owner of this skill has +10 Critical Rate.
Colossus - User has a (Skill/2)% chance of adding 1/2 their constitution into their damage.
Lethality - Unit has a (Skill/3)% chance of auto-killing the enemy.
Survivor - Lethal blow leaves character with 1 HP, if character has at least 2 HP. 100% activation rate. Activation rate gets halved every activation and reset after a battle/skirmish.
-Slayer-
Armorslayer - Deals double damage to Armored
Horseslayer - Deals double damage to Mounted
Wingpiercer - Deals double damage to Flying
Wyrmslayer - Deals double damage to Dragon
Beastslayer - Deals double damage to Beast
Fiendslayer - Deals double damage to Fiend
Zombieslayer - Deals double damage to Undead
Swordslayer - Deals double damage to any unit that can use Swords.
* Unit cannot be counterattacked when using this skill.
Dive - ???
Flight - Unit can cross over and land on any terrain with no penalty. If inside, if cannot cross over walls. Unit does NOT get terrain bonuses.
Lightfoot - Unit can cross mountains.
Canto - Allows the unit to move again after attacking or taking an action, if the unit has any move left.
Swim - Unit can cross over water and is treated as if it has Canto when on a water tile.
Water Walk - Unit can cross over water.
Celerity - Unit has +2 Movement.
Pass - Unit can move through enemies.
-Non-Combat-
Reinforce - Unit spend an action to call in 3 extra allied units depending on the User (Specifics applied upon obtaining this skill). Allied units disappear after battle and gain no experience while being stuck at the level they come in at. Can only be used twice per battle.
Imbue - Unit heals HP at the beginning of their phase equal to their magic stat. Magic users are unable to use this skill.
Paragon - Unit gains Experience at double the rate.
Discipline - Unit gains Weapon Experience at double the rate.
Blossom - Unit gains Experience at 2/3 the rate but they have 2 extra points to distribute per level.
Renewal - Unit heals 10% of their HP at the beginning of their phase.
Provoke - Unit is more likely to be targeted by enemy units.
Shade - Unit is less likely to be targeted by enemy units when they have another target.
Stillness - Unit is extremely unlikely to be targeted by enemy units when the enemy has another possible target.
Destroy - Unit can destroy any building or village that has not been visited by another person. Unit gets a random item.
Raid (Enemy Only) - Destroys open houses and villages. Unit gets the item from the house.
Sail - Allows unit to sail ships.
Mug (Enemy Only) - Steals from one unit and deals non-lethal damage (the mugged never goes below one HP). ::Only used when a player has broken the inventory limit:: *
Steal - Can steal any item or unequipped equipment from an enemy unit if user's speed is above the enemy. For weapons, the user's Strength stat must be higher than the weapon's Weight. *
Storage - Unit can hold up to 60 items.
Summon - Creates a summon creature. Unit spends an action to call in 1 extra allied units depending on the User (Specifics applied upon obtaining this skill). Allied units disappear after battle and gain no experience while being stuck at the level they come in at.
Daunt - All enemy unit's Accuracy and Critical rates drop by 5 when they are within 3 squares from the user.
Savior - User takes no stat penalty for carrying a unit.
Charisma - Allies within 3 squares of the user obtain a bonus (Specifics applied upon obtaining this skill.)
-Combat-
Counter - When user is dealt damage they have a (Skill)% chance of having the attacker take damage equal to half the damage the user received.
Cancel - User has a (Speed/1.5)% chance of negating their opponent's second attack.
Gamble - User can halve their accuracy rate to double their critical rate.
Corrosion - User has a (Skill/2)% chance of reducing their opponent's weapon uses by their 1/2 their level.
Nullify - Bonus damage is negated against the user.
Mercy - Fatal damage made by the user leaves the enemy with 1 HP.
Miracle - Fatal strikes against the user deal half damage.
Flourish - User makes an attack at half damage.
Disarm - User has a (Skill/2)% chance of forcing their opponent to unequip their weapon. Does not work on all enemies.
Parity - User enters battle with user and enemy Skills (except this one), Terrain, and Support bonuses being null.
Resolve - As long as the user is at 50% HP or lower, their Strength, Speed, and Skill increase by x1.3.
Fortune - Immune to Critical Hits.
Wrath - When the user is at 50% HP or lower their critical hit chance rises by 20.
Adept - (Speed/2)% chance of striking another time after an attack.
Vantage - User always goes first in battle if they are able to attack.
Nihil - Enemy combat-related skills are negated when fighting the user.
Killer Blow - Unit has a base of 15% critical chance.
Sure Shot - Unit has a 50% base hit rate.
Drake Shield - Unit takes half damage from the Dragon type.
Great Shield - Unit has a (Skill/1.5)% chance of nullifying the enemy's attack.
Deadeye - Unit has a (Skill/2)% chance of putting the enemy to sleep. The owner of this skill has +20 Accuracy.
Luna - Unit has a (Skill/1.5)% chance of halving enemy defense during attack. Effect ends after the attack ends.
Sol - User has a (Skill/2)% chance of healing HP equal to the damage they deal with an attack.
Flare - User has a (Skill/2.5)% chance of negating 1/2 of enemy Resistance during an attack and healing HP equal to the damage they deal.
Corona - User has a (Skill/2.5)% chance of negating 1/2 of enemy resistance and halving the target's resistance for 1 turn.
Vesper - User has a (Skill/2.5)% chance of negating 1/2 of enemy resistance and halving the target's speed and skill for 1 turn.
Pierce - Unit has a (Skill/3)% chance of ignoring enemy defense while attacking.
Astra - User has a (Skill/3)% chance of attacking 5 times consecutively at half damage.
Stun - User has a (Skill/2.5)% chance of stopping the enemy from taking action their next turn or avoiding any attacks while stunned. The owner of this skill has +10 Critical Rate.
Colossus - User has a (Skill/2)% chance of adding 1/2 their constitution into their damage.
Lethality - Unit has a (Skill/3)% chance of auto-killing the enemy.
Survivor - Lethal blow leaves character with 1 HP, if character has at least 2 HP. 100% activation rate. Activation rate gets halved every activation and reset after a battle/skirmish.
-Slayer-
Armorslayer - Deals double damage to Armored
Horseslayer - Deals double damage to Mounted
Wingpiercer - Deals double damage to Flying
Wyrmslayer - Deals double damage to Dragon
Beastslayer - Deals double damage to Beast
Fiendslayer - Deals double damage to Fiend
Zombieslayer - Deals double damage to Undead
Swordslayer - Deals double damage to any unit that can use Swords.
* Unit cannot be counterattacked when using this skill.