Post by Feneroe on Aug 3, 2010 3:19:33 GMT -5
Everyone can suggest a custom class. There is no amount to how many you can suggest, but you can have only have one open suggestion at a time. If a suggestion is approved, it will be posted in the proper category and the topic locked. If the suggestion is denied, it will be locked and a reason stated.
::Basic Class Information::
:Basic Class Addable Skills:
(Name - Type - Restriction)
Lightfoot - Movement - None
Canto - Movement - Must have Mounted Type, but does not cost to add.
Swim - Movement - None
Water Walk - Movement - None
Destroy - Non-Combat
Sail - Non-Combat
Steal - Non-Combat
Savior - Non-Combat
------------
::Advance Class Information::
:Advance Class Addable Skills:
Nullify - Combat - None
Miracle - Combat - None
Celerity - Movement - 5 Points
Vantage - Combat - None
Pass - Movement - None
Daunt - Non-Combat - None
Killer Blow - Combat - None
Fortune - Combat - None
Sure Shot - Combat - Bow Only
Stun - Combat - Mounted Only
Imbue - Non-Combat - None
Stillness - Non-Combat - None
Nihil - Combat - None
::Basic Class Information::
- All classes have a base of 15 HP. Classes with Armored get +5 HP.
- All classes have a base of 5 Movement. Classes with Mounted have +2 Movement.
- You have 40 points to customize a class. It costs 1 point for each stat, 5 points per skill, and 5 points to add 1 movement.
- You can sacrifice certain things to gain a few more usable class points: You can remove up to six HP to add to other stats, you can lose 1 Movement to gain 5 points, you can sacrifice the Canto Skill (if Mounted type) for 4 points
- Each class must have at least ONE class they can class up into. This can be any created advanced class or a custom.
Each class must have at least one Type. Dragon cannot be added unless an admin decided. Undead cannot be added. - Each class must be able to use one weapon type. You can offer a choice between TWO weapon types of the same triangle (EX: Sword and Spears or Anima and Dark), but cannot have two on it at once unless you pay 5 of your customization points. Bows and Knives are considered part of their own separate 'triangle' for this. Staves cannot be used on any Class with another weapon type.
- Each class must have a Constitution. Choose this number reasonably (look at the Basic Classes if you need a gauge). Units with Mounted also have a Total Constitution, which adds the mount's con in, too (This is generally between 5 and 11 points). If you are having trouble deciding an amount for Constitution, you can let the staff choose it, but you are stuck with whatever number they choose for the amount.
- Basic classes can have a max of two skills added. Each class can only have one skill of a certain type. This means you can have a movement and non-combat, but not both. More skills may be added.
- Approved classes can be resubmitted for edits by the creator.
:Basic Class Addable Skills:
(Name - Type - Restriction)
Lightfoot - Movement - None
Canto - Movement - Must have Mounted Type, but does not cost to add.
Swim - Movement - None
Water Walk - Movement - None
Destroy - Non-Combat
Sail - Non-Combat
Steal - Non-Combat
Savior - Non-Combat
------------
::Advance Class Information::
- All advance classes have 20 points to distribute between stats.
- All advance classes gain 1 movement. The exception to this is those going from Infantry to Mounted. They also gain the 2 boost from Mounted type.
- All advance classes are allowed 1 skill at no cost. You CAN try to make it a custom skill, but it is unlikely to be approved unless it is balanced and does not do the same thing as another skill. The exception of this are ones with Infantry going Mounted. The Infantry class is allowed to gain Canto.
- Advance classes can add a weapon type. You can offer a choice between weapons from the same triangle if you want (This follows the same rules as basic classes).
- There must be at least one class that promotes into the advance class.
- Approved advance classes can be resubmitted for edits.
:Advance Class Addable Skills:
Nullify - Combat - None
Miracle - Combat - None
Celerity - Movement - 5 Points
Vantage - Combat - None
Pass - Movement - None
Daunt - Non-Combat - None
Killer Blow - Combat - None
Fortune - Combat - None
Sure Shot - Combat - Bow Only
Stun - Combat - Mounted Only
Imbue - Non-Combat - None
Stillness - Non-Combat - None
Nihil - Combat - None