Post by Feneroe on Aug 10, 2010 11:04:26 GMT -5
Yeah, another update so soon. Hope y'all don't mind us making so many changes so quickly. We are trying to get everything in a working order and make the story areas make a wee bit more sense.
|Bank|
Probably the most noticeable change is the bank is now open. It currently has its own board under Story Section (Previously RP Section. Category name subject to change when a more fitting name is thought up.). You can find all the information you should need in the topic stickied here. With the opening of the bank, bank topics have opened up in the shop areas of four towns. More will probably be added later.
NOTE: The cost of withdrawal/deposit are not final. If you have a problem with them, please feel free to voice in this topic.
|Skirmish Rules|
The skirmish rules have been mostly rewritten. This was done as a few things were rather unclear, in my opinion at least, and there were a couple things that were not mentioned that should have been. The rules are the same.
|Areas|
As some people probably have noticed, several of the story boards have had their wording changed. This is true of some areas, too. This is part of an effort to make things a bit more cohesive and true to the world set up in Fire Emblem 6 and 7. This should have been done a long time ago. As of this update, only a few areas are done. More areas are going to be completed soon. Some probably shortly after this is posted.
|Types Skills|
Two more types were added to the list. These are Beast and Fiend. Unlike the other two creature types (Dragon and Zombie), these are not yet assigned to a certain magic group. With these two types come two more slayer skills, of course.
|Equipment|
Just a small update here, but Lightning and Shock were missing the Slayer skills of their magic type. This has been fixed. A few other weapons were updated, but none anyone has at the moment.
|Rules|
The Forum Rules have been rewrote. Feel free to go reread them.
|Customization|
Custom Classes and Custom Gear (Formerly Custom Items) have been moved to their own category. Custom Gear also has a explanation post.
|Final Word|
The update may seem small, but most of it are somewhat important things. More things need to be finished, such as the Advance Class custom rules, revamping Advance Classes if needed, modification of skills, and an actual background story. Please bear with things as we get everything in working order. Also, I have a few questions for y'all:
Do you think EXP gained is too much? As it is now, it takes a total of four kills, three kills and one hit, or ten hits to level.
Should classes be able to counterattack when they lack an offensive weapon? As of now healers and anyone who has a weapon break and does not have a spare (Probably a rare occurrence) are completely defenseless.
Do you think healing should be weakened? It occurred to me that you can heal a massive amount of HP with just a Heal staff. Also, if you think it should be weakened, how do you think it should be done? The ideas I have at the moment are either changing it to where only half of the Magic stat is added or change the base healing of each staff (Ex.: Heal would either have a base of 5 or just heal the Magic stat and Mend would have a base of 10).
|Bank|
Probably the most noticeable change is the bank is now open. It currently has its own board under Story Section (Previously RP Section. Category name subject to change when a more fitting name is thought up.). You can find all the information you should need in the topic stickied here. With the opening of the bank, bank topics have opened up in the shop areas of four towns. More will probably be added later.
NOTE: The cost of withdrawal/deposit are not final. If you have a problem with them, please feel free to voice in this topic.
|Skirmish Rules|
The skirmish rules have been mostly rewritten. This was done as a few things were rather unclear, in my opinion at least, and there were a couple things that were not mentioned that should have been. The rules are the same.
|Areas|
As some people probably have noticed, several of the story boards have had their wording changed. This is true of some areas, too. This is part of an effort to make things a bit more cohesive and true to the world set up in Fire Emblem 6 and 7. This should have been done a long time ago. As of this update, only a few areas are done. More areas are going to be completed soon. Some probably shortly after this is posted.
|Types Skills|
Two more types were added to the list. These are Beast and Fiend. Unlike the other two creature types (Dragon and Zombie), these are not yet assigned to a certain magic group. With these two types come two more slayer skills, of course.
|Equipment|
Just a small update here, but Lightning and Shock were missing the Slayer skills of their magic type. This has been fixed. A few other weapons were updated, but none anyone has at the moment.
|Rules|
The Forum Rules have been rewrote. Feel free to go reread them.
|Customization|
Custom Classes and Custom Gear (Formerly Custom Items) have been moved to their own category. Custom Gear also has a explanation post.
|Final Word|
The update may seem small, but most of it are somewhat important things. More things need to be finished, such as the Advance Class custom rules, revamping Advance Classes if needed, modification of skills, and an actual background story. Please bear with things as we get everything in working order. Also, I have a few questions for y'all:
Do you think EXP gained is too much? As it is now, it takes a total of four kills, three kills and one hit, or ten hits to level.
Should classes be able to counterattack when they lack an offensive weapon? As of now healers and anyone who has a weapon break and does not have a spare (Probably a rare occurrence) are completely defenseless.
Do you think healing should be weakened? It occurred to me that you can heal a massive amount of HP with just a Heal staff. Also, if you think it should be weakened, how do you think it should be done? The ideas I have at the moment are either changing it to where only half of the Magic stat is added or change the base healing of each staff (Ex.: Heal would either have a base of 5 or just heal the Magic stat and Mend would have a base of 10).